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Design & UX

748 articles on Design & UX.

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Design & UX — Decision Trees For UI Components — Smashing Magazine

Decision Trees For UI Components — Smashing Magazine

Imagine finally resolving never-ending discussions about UI decisions for good. Here are some practical examples of decision trees for UI components and how to use them effectively. An upcoming part of [Smart Interface Design Patterns](https://smart-interface-design-patterns.com).

VFVitaly FriedmanVitaly Friedman·May 29, 2024Design & UX
Design & UX — Hidden vs. Disabled In UX — Smashing Magazine

Hidden vs. Disabled In UX — Smashing Magazine

Should you hide or disable a feature? You’ve probably been there before. Here are some considerations for hiding versus disabling, along with possible alternatives to improve UX. An upcoming part of [Smart Interface Design Patterns](https://smart-interface-design-patterns.com).

VFVitaly FriedmanVitaly Friedman·May 21, 2024Design & UX
Design & UX — Why Designers Aren’t Understood — Smashing Magazine

Why Designers Aren’t Understood — Smashing Magazine

How do we conduct UX research when there is no or only limited access to users? Here are some workarounds to run UX research or make a strong case for it. An upcoming part of [Smart Interface Design Patterns](https://smart-interface-design-patterns.com).

VFVitaly FriedmanVitaly Friedman·May 14, 2024Design & UX
Design & UX — Celebrating 1 year of A11y Design Bootcamp: Takeaways and tips

Celebrating 1 year of A11y Design Bootcamp: Takeaways and tips

A11y Design Bootcamp is a live educational program that consists of exercises, discussions, and knowledge shares to raise awareness of web accessibility best practices, the role designers play in creating accessible products, and how to advocate for accessibility with cross-functional partners.

ALAlexis LucioAlexis Lucio·May 2, 2024Design & UX
Design & UX — Conducting Accessibility Research In An Inaccessible Ecosystem — Smashing Magazine

Conducting Accessibility Research In An Inaccessible Ecosystem — Smashing Magazine

Conducting UX research that includes participants with a variety of disabilities is vital to building inclusive technology, but most prototypes used for testing are inaccessible. Rather than continuing to leave out feedback from disabled consumers, which ultimately leads to exclusive technology, researchers must get creative in their workarounds and be relentless in their efforts.

MWMichele WilliamsMichele Williams·April 25, 2024Design & UX
Design & UX — What we launched at Framework

What we launched at Framework

We announced Code Connect for developers, typography and gradient variables, and our Library Analytics API to help you drive design system adoption across your entire organization.

JMJacob Miller·April 16, 2024Design & UX
Design & UX — Crafting Experiences: Uniting Rikyu’s Wisdom With Brand Experience Principles — Smashing Magazine

Crafting Experiences: Uniting Rikyu’s Wisdom With Brand Experience Principles — Smashing Magazine

Whether digital or physical, designing a customer touchpoint requires an understanding of the essential relationship between the brand and the user experience, which is also known as the **brand experience.** This article is a simple guide to building long-lasting customer relationships based on the seven rules of Rikyu in the Japanese tea ceremony for a creative and memorable twist.

CAChiara AliottaChiara Aliotta·March 21, 2024Design & UX
Design & UX — CYPEX Rapid Prototyping

CYPEX Rapid Prototyping

Rapid prototyping builds a user experience from customer feedback instead of trying to work from a spec. Save time and prevent stress.

CPCYBERTEC PostgreSQL·February 8, 2024Design & UX
Design & UX — A Guide To Designing For Older Adults — Smashing Magazine

A Guide To Designing For Older Adults — Smashing Magazine

With one billion people aged 60 or older worldwide, inclusivity is more important than ever. Learn how to create digital experiences that empower independence and competence for older adults while enhancing usability for all. An upcoming part of Smart Interface Design Patterns.

VFVitaly FriedmanVitaly Friedman·February 6, 2024Design & UX
Design & UX — Crafting A Killer Brand Identity For A Digital Product — Smashing Magazine

Crafting A Killer Brand Identity For A Digital Product — Smashing Magazine

In this article, Sasha guides you through crucial processes and factors to achieve a consistent brand presence across platforms. She offers an overview of the entire brand identity process, explores collaboration with UI teams, and provides essential details on the assets required for the successful implementation of a digital brand.

SDSasha DenisovaSasha Denisova·November 28, 2023Design & UX
Design & UX — Just paying Figma $15/month because nothing else fucking works

Just paying Figma $15/month because nothing else fucking works

My family wasn’t poor by any stretch of the imagination, but I was raised to avoid spending money whenever possible. I was also taught “it’s a poor craftsman that blames their tools”, which apparently means “take responsibility for your fuckups”, but, to young-me, definitely sounded more like “you don’t deserve nice things”. I was also taught from an early age that I was born a sinner, incapable o

AWAmos WengerAmos Wenger·October 19, 2023Design & UX