Bringing 3D scenes into React with v0 and R3F
React Three Fiber (R3F) is a React renderer for three.js that lets you build 3D graphics using React's component model. Because v0 supports R3F, you can generate 3D scenes by describing them in natural language instead of hand-writing the three.js boilerplate. Below is a practical walkthrough of the core concepts and prompts to get you started.
Core scene building blocks
Every 3D experience starts with a scene: the collection of objects, lights, and cameras rendered inside a <canvas> element. Organizing the scene well gives you a solid foundation for everything you add later. A simple starting prompt might be: "Create a 3D scene with a rotating sphere at the center and a stationary camera focused on it." Try this prompt in v0.
From there, you'll work with basic shapes as building blocks:
- Spheres work for planets, balls, or anything that needs roll or bounce animation.
- Boxes (cubes) provide structure for crates, buildings, and modular designs.
- Planes serve as flat surfaces for floors, walls, or backdrops.
You can pair primitives with behavior, e.g., "Generate a 3D scene with a bouncing sphere that interacts with the ground."
Shapes alone aren't enough—you also need meshes and materials. A mesh defines the object's geometry, while the material determines its color, texture, and reflectivity. The mesh's polygon count affects smoothness; a metallic or matte material changes how the surface reacts to light. For example: "Create a sphere with a high number of triangles for smoothness, and apply a metallic material to it."
Plan for accessibility as well. Keyboard navigation, screen reader support, and sufficient color contrast keep your 3D work usable for a broader audience. A prompt such as "Add alt text to key objects for screen reader compatibility" is a good habit to build into your workflow.
Models, cameras, and light
For pre-built assets, GLB files are web-optimized containers for geometry, textures, and animations. In v0, you can drag and drop a GLB into the chat and reference it in a prompt: "Import the uploaded GLB model of a car and position it on a plane that acts as a road in the scene."
Camera choice changes how viewers perceive the scene:
- A perspective camera mimics human vision—objects shrink with distance, giving realistic depth.
- An orthographic camera keeps object proportions constant, removing perspective distortion—useful for technical or diagrammatic views.
Lighting also shapes the mood:
- Ambient light provides soft, even illumination for a natural, cohesive look.
- Directional light behaves like sunlight with strong shadows and highlights.
Combine both in a prompt: "Set up a perspective camera that views the scene from above to emphasize depth with directional light coming from the top left to simulate sunlight and cast shadows."
Advanced polish
R3F includes an <environment /> component that applies an environment map for realistic lighting and reflections. If you have a studio HDRI, you can use it explicitly: "Add an <environment /> component with the uploaded studio HDRI map to create realistic lighting and reflections for the product model."
For user interaction, R3F ships with controls such as orbital, trackball, and fly modes. A simple add-on: "Add orbital controls to allow users to rotate and zoom around the central object."
You can also mix 3D with standard web content. Position HTML and CSS elements around the canvas for text and UI that sits alongside your model: "Create a 3D hero section with a rotating product model and add a call-to-action button using HTML."
Finally, postprocessing effects—bloom, depth of field, motion blur—lift visual quality beyond the raw render. A typical request: "Apply a bloom effect to the brightest parts of the scene and add depth of field to focus on the main object."
These techniques cover the path from a bare canvas to a polished, interactive 3D scene. With v0's natural-language interface, the barrier to exploring R3F is lower than ever—describe what you want to build, then iterate on the generated code.



