What a Figma-Adobe Union Would Have Unlocked
Figma’s Chief Product Officer, Yuhki Yamashita, recently painted a picture of what the now-abandoned merger with Adobe could have meant for designers. The two companies terminated their proposed acquisition on December 18, 2023, after failing to secure regulatory approval, but the blog post outlines a series of speculative integrations that were on the table.
The core premise was removing friction between ideation, asset creation, and product design. Yamashita imagined a workflow where a designer could jump from a rough concept on a sticky note to a visual storyboard without any manual redrawing. This would make user journeys more tangible and invite broader participation from team members who aren't used to reading dry documentation.
Connected Assets and Live Collaboration
A major theme was the seamless flow of assets between Adobe’s creative tools and Figma’s collaborative canvas. The vision included full interoperability, such as dropping a model created in Adobe Substance 3D directly into a Figma mockup while maintaining a live link—any updates in the 3D tool would automatically refresh the product mockup. Likewise, a shared design system spanning both ecosystems would keep color palettes and fonts in sync, with changes propagating one-click across all files.
Collaboration was another focal point. Yamashita suggested that bringing Figma’s multiplayer engine to traditional Adobe apps could accelerate learning and production. As an example, he pointed to 3D design, where one artist sculpts a model while a teammate adjusts lighting or textures in real time—the kind of paired workflow that makes complex tools more accessible to beginners.
Generative AI and Production Realities
Generative AI sat at the center of several hypotheticals. Yamashita proposed that Adobe's Firefly model could plug directly into a Figma design process. Instead of hunting for stock imagery, a designer might generate backgrounds that match a UI's aesthetic, or use generative fill to expand an image so it conforms to responsive layout constraints—all without leaving the design tool.
The final scenario addressed the gap between design and marketing. Yamashita pointed out that products often change right up until launch, which creates a nightmare for teams producing promotional videos. The remedy would be a direct pipeline that drops a working prototype into a launch video, meaning any last-minute UI tweaks would automatically update in the footage. No more re-rendering, no more stressed-out marketing colleagues.
Regulatory Reality Check
These possibilities were framed as exploratory dreams for a "shared future" between the two companies. However, that future is now off the table. After fifteen months of regulatory review, both firms acknowledged there was no path to approval, and the deal was formally scrapped. The article stands as a documentation of what could have been, rather than a roadmap for what will be.




