Make prototypes follow the work, not the other way around

Figma is closing the gap between ideation and high-fidelity prototyping. Figma Make prototypes can now be embedded directly into Figma Design, FigJam, and Figma Slides. Alongside that, a set of new editing controls in Figma Make gives teams more direct ways to tweak and refine a prototype as it moves through their workflow.

The core idea is that a working prototype should be part of the conversation at every stage, not a separate artifact that gets shared after the fact. Embedding a live, interactive view in the tools where teams already align on ideas keeps the discussion grounded in the actual experience.

Put the prototype in the room

Whether during early brainstorming, formal design review, or a stakeholder presentation, teams can now keep a live prototype inside the file where the decision is happening. Instead of describing an interaction or relying on static screenshots, reviewers can click through the real experience together.

Use FigJam boards for alignment

In FigJam, you can embed a Figma Make prototype onto the board and make it the center of an alignment session. Working through the flow as a group helps teams realistically deprioritize features and catch gaps in the user journey earlier.

Give design reviews real interaction

Once work reaches Figma Design, teams can embed prototypes into the file so collaborators can see exactly how UI, copy, and interaction will behave. Having multiple iterations linked up lets teams compare versions side by side. Feedback becomes more concrete and can be taken straight back into Figma Make for implementation, with no guesswork about what's being referenced.

Keep presentations connected to the product

Embedding prototypes into Figma Slides lets stakeholders interact with a concept, rather than just view a deck. Teams can also pair this with Figma Slides' voting feature to gather quick input, then jump back into Figma Make to apply updates while the feedback loop is still fresh.

New editing controls in Figma Make

As prototypes move deeper into the workflow, refining them iteratively has to be natural. Figma Make is adding several features that hand more control to the user for fine-tuning and course correction.

Edit content and structure directly

Text inside a prototype can now be edited directly, which makes it easier to iterate on content and polish copy in response to feedback. Once the content is set, the point and edit tool lets users tune styling details like color, spacing, and text attributes within the prototype itself.

Users can also delete specific nodes without disturbing the rest of the prototype's structure. On top of that, Figma Make offers an undo behavior with Command+Z to roll back a deletion if a change doesn't work out.

Steer the generation process

Complex prototypes require more oversight. Figma Make now surfaces an editable to-do list for involved prompts before work begins, allowing users to review how the model plans to break down the request and adjust that plan in advance. While the work is underway, tracking completed steps makes it possible to intervene in real time, as the user can see what the model is producing next.

Conversation also remains part of the flow. Figma Make can ask follow-up questions or suggest alternatives when it needs clarification, and it can pause to confirm direction before moving forward.

Move faster across flows

A new navigation bar in Figma Make allows for direct jumping between specific screens in a multi-page prototype. Typing /home at any time returns the user to the main page, providing a quick way to reorient within more complicated projects.

These features are scheduled to reach users within the next week. Full technical details are available in the Figma help center.