Figma Make turns prompts into working, interactive designs
Figma has introduced Figma Make, a new prompt-to-app capability designed to help teams explore, test, and refine design concepts without needing to start from a blank canvas or write code. The tool works from existing Figma Design frames, using natural language prompts to turn static layouts into interactive experiences that preserve the structure and metadata of the original design.
Figma Make currently runs on Claude 3.7 Sonnet, with Figma planning to introduce additional models in the future.
Working from what already exists
The tool is built around the idea that most design work doesn't begin at zero. Designers often work from sketches, partial prototypes, or existing product screens, and Figma Make is intended to extend that work rather than replace it. By copying existing frames from Figma Design into Figma Make, users can give the model the actual design context, then use prompts to add interactivity or adapt the layout—keeping the original design intent intact.
What Figma Make can do
Figma Make aims to bridge the gap between static designs and functional experiences. Key capabilities include:
- Interactive prototyping: turning static frames into prototypes with animations, interactive buttons, and real-time feedback—no code required.
- Dynamic data: uploading files and visualizing information dynamically to test how features behave with real data.
- Responsive adaptations: adapting designs across form factors, such as creating a desktop version of a mobile app for cross-platform testing.
Figma also notes that support for third-party database integrations and design systems is planned, which would add both function and form consistency to generated explorations.
Built for collaboration
Because Figma Make lives inside the Figma platform, it inherits collaborative defaults. Team members with different roles and technical backgrounds can add features, bring in data, or test interaction models in the same file in real time. The goal is to remove the code barrier so that designers, product managers, and others can all contribute to shaping the interactive experience.
Point-and-prompt editing
Figma Make introduces a targeted editing approach that matches how designers describe changes. Instead of prompting an entire redesign, users can select a specific element and describe the desired behavior—for example, making a button trigger an animation or having an element respond to scrolling. This method is intended to bridge the gap between design intent and functional implementation while preserving the design system and component hierarchy.
The workflow integrates with existing Figma tools, from Figma Design to Figma Sites, creating a continuous path from concept to interactive prototype to published site without rebuilding work in separate applications.
Supporting the design process
The company frames Figma Make as a complement to, not a replacement for, the iterative design process. By enabling faster validation and broader exploration of design directions, the tool is meant to help designers move between thinking and making—maintaining craft while reducing the time needed to reach a polished result.



