GitHub’s Design Team Goes Inward: Lessons from the LGTM Conference
GitHub’s design organization recently hosted its first internal conference, dubbed LGTM—a nod to the ubiquitous “looks good to me” pull request approval. The event gathered designers, engineers, and external experts to examine how the platform can better serve a diverse and growing developer population, with a particular focus on the rise of creative AI, accessibility, and measurable delight.
AI as a Creative Partner, Not Just a Chatbot
A central thread of the conference was moving AI beyond flashy demos and into practical, personalized tools that reshape how developers work. In a fireside chat with Martin Woodward, leaders including Sally Woellner, Kathryn Gonzalez, and Amelia Wattenberger discussed how AI can unlock new creative avenues, lower barriers for self-expression, and eliminate repetitive tasks. The group stressed that AI’s real potential lies in tailoring experiences to each user, whether that’s on pull requests, dashboards, or within GitHub Copilot.
Design systems and AI powered design tools are more about helping raise the floor versus limiting the ceiling of what a designer can do. Being able to give more time to the things that do actually give you space to think differently and have more creativity in your work… that’s where we’re going to see more creativity arise.
Internal sessions also covered the nuts and bolts of conversational AI: how to structure prompts and set context to get more useful responses. Tobias Ahlin drew a parallel with Picasso’s famously premature declaration that photography had ended his need to learn; instead, the new medium pushed art in directions photography alone couldn’t reach. Similarly, AI tools like Copilot and Midjourney are enabling developers to explore divergent ideas and fresh problem spaces. The key, speakers argued, is to anchor that exploration in customer needs and jobs to be done.
This is wonderful technology, it's super powerful, mind blowing, and it's important that you still remain focused on what the job is to be done for the user. Think about the technology as another tool to deliver an outcome and the outcome matters more than the technology itself. Next, it's important to think about the context. What data is available? What data would I use or rely on to deliver this particular outcome?
Conference highlights on AI
Designing Across the Full Spectrum of Ability
A second major theme was inclusive design. Christina Mallon reframed disability as a mismatch between a person and a human-made experience—one that almost everyone encounters at some point in their life. A customer panel using various assistive technologies underscored that accessibility and usability are fundamentally linked, but also that one-size-fits-all universal design isn’t the answer. Individual needs can conflict, and checking off accessibility boxes doesn’t guarantee a good experience for anyone. The takeaway: designing for all developers can’t be solved by designing for the average.
... we make the biggest mistake of our lives in thinking of accessibility as a dichotomy, where either you're a disabled person or you're not; ability is a spectrum. It's hard to make things that work for everybody at all times. It's difficult, it's really difficult. But, that's not an excuse for us to not start walking towards it. We should start walking towards it.
Technology itself surfaced as a major opportunity. Tools like GitHub Copilot Voice and Google’s autocomplete can drastically speed up workflows for some users with disabilities. Catharine McNally, who is deaf, shared how she repurposes everyday tech—smart lights that flash during severe weather alerts, or ChatGPT as a makeshift accommodation for meeting notes. The team discussed using AI and machine learning to proactively surface accessibility settings based on user behavior, rather than forcing individuals to find them. The consensus was clear: accessibility must be baked in from the start, with people with disabilities in the room, especially as AI tools evolve at a rapid clip.
Watch sessions on accessibility
The Flywheel of Joyful Developer Experiences
The conference also explored how to inject delight into the developer experience, balancing big innovations with small, passionate refinements. Aja Shamblee showed how the Brand and Marketing Design team draws from cinematic storytelling—citing the recent GitHub Copilot X campaign, which was lifted directly from the original Alien poster. Shamblee framed brand as a product that must evolve and adapt, and shared how the team applies that principle to initiatives like Galaxy and upcoming Universe launches.
Every choice in lighting, set design, costume, hair and makeup, even angle shot, is meant to take you into the narrative, build a character, and spur some emotion through visual styles. Cinema as a principle gives us the opportunity to make objective aesthetic choices that evoke very deliberate reactions.
Cameron Foxly expanded on that idea with the “Octocat Universe,” a character-driven brand story now 15 years in the making. The latest addition is GitHub Copilot, introduced as Mona the Octocat’s own AI assistant, invented and powered by the community. The team is experimenting with illustration and animation to bring Copilot to life as a source of joy. Meanwhile, Grace Vorreuter and Jared Bauer from Customer Research presented methods for quantifying delight beyond traditional CSAT and NPS scores, focusing on the deeper emotional needs that elevate a product from good to great.
Watch sessions on design and delight
Building the LGTM Identity
The conference’s own brand identity was designed to be accessible, playful, and distinctly GitHub. The Brand Studio used a “spice scale” of mild, medium, and hot looks to calibrate the direction, ultimately settling on a simple, universal thumbs-up. The identity extended across motion graphics, slide decks, Figma pixel art, and a line of swag—which proved popular enough to be made publicly available on the GitHub Shop.
The event itself featured more than 16 sessions across four themes—AI and innovation, accessibility and inclusion, designing for delight, and building GitHub using GitHub—with 35+ speakers from both internal teams and external guests. The full slate of talks is available on GitHub’s YouTube playlist.



